![]() ![]() Also, monster variety.Īncestral Crypt: We don't need the bonus HP from amor, it's irrelevant in the long run. You'll be waiting for Swamps and Oblivions for a great part of the game and spiders help you with that. Spider Cocoon: Spiders procreate quickly and give us a lot of cards. They are the main source of potion drinking in this deck. It eats away worms so they can't escape, and it generates Flesh Golems, which will beat us for a lot of damage, making us drink potions. You always want to destroy Swamps to make more Swamps and get Witch Huts.īlood Grove: It's the coolest card in this game (tentaculous vines rise from the earth to pray on the weak, how cool is that?). It's a no-brainer: draw one Oblivion card, nuke a Swamp. In the late game, nuke them all from your board and replace with Groves/Ruins. Play 3 and get a Witch Hut, which you want a lot (I usually play between 15 and 20 Witch Huts in the long run). Worms are nice because they will damage us twice (so much value) making us drink more. ![]() Ruins: Also gives us resources that turn into life. They are resilient and strong and won't go down without a beating (specially in late game), making us suffer and drink potions. Grove: Gives us branches (which turns into HP with Antique Shelf) and spawns Ratwolves which will be one of our main enemies. You can nuke them in the late game and replace with Mountains or Thickets, whatever you like most. We want the Strong Aftertast trait as soon as possible and this card will help you get through levels faster. Suburbs: These are useful in the early game. ![]() I like to pass some rivers near the road so they can generate Fishmen for monster variety and flavor. You can also use them to improve your HP with mountains, as attack speed items will be intense in the late game. River: We use them for accelerating the effects of the Thicket card. They also add Harpies to the board, that's nice for flavor and monster variety. Mountain: We need them to build a nice solid HP base. I'll make a rundown of the deck first and talk about strategies after that. ![]() When I made my first run with it I had 120 items in supply (the rest, I got farming with this deck). I believe you can go infinite looping with it if you have a large number of supplies (in this screenshot I have accumulated 281 items).īut it is also a very effective way of farming and accumulating resources, and you can get far in the game with basic equipment before you have to resort to stronger items. Strolling around with shit equipment is cool The more they suffer, the more potions they will drink and the stronger they will get. The purpose is to make the warrior suffer. The quantity of Sickles you have is directly related to how far you can go with this deck. Hoard as many Herbalist Sickles we can, so our potions will be more effective. This covers the "Scale Damage" goal.Īccumulate as many Antique Shelves, Kitchen Knives and food items as possible. Let the warrior fight my fantastic battles for me.Ībuse the Strong Aftertaste trait (drink a potion, gain 1.5 permanent damage). I'm a busy man and my first son is soon to be born, I can't be watching loops and changing equipment at all times. Scale damage and HP in absurd quantities so that monsters cannot catch up with us, allowing the warrior to loop freely with minimal upkeep. Without further ado, let's discuss THE MASOCHIST DECK BUILD. The warrior's path to glory must involve suffering and physical pain, right? Of course I wouldn't let the warrior get all the glory unscathed with some zero monster loop build. Until some months later, when I came back to the game trying to make an infinite loop character, I figured that the warrior offered a promising path because of some traits I'll talk about here. As soon as I unlocked the Rogue I never went back. But hey, the warrior is the only class we're allowed to play in Loop Hero from the start, so I had to go along with it. To me, Lawful Good warriors embody the worst type of RPG characters. I have never created and will never create a warrior in any RPG game I play. English is not my first language so forgive me for any typos. So today, I present you a recent deck I created for Loop Hero. I used to do some writing to present my MtG decks on Reddit. Since then I search for single player card games and I absolutely love Loop Hero. However, I miss much of the deckbuilding and theorycrafting. I used to be a Magic: the Gathering player, but I decided I didn't want to get poor or lose my temper over a card game. ![]()
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